(or “Formation Flying Demo” or “Fun with Ion Cannons”)
by Gallanteer (Rebel) vs STORM_BOLTER (Imperials)
Rebels start with Jan Ors in the Moldy Crow plus turret along Wedge and Biggs in their respective X-Wings.
Imperials have 3 TIE Fighters including Howlrunner plus Colonel Vessery’s TIE Defender with an Ion Cannon.
![Turn 1](https://i0.wp.com/vguk.altervista.org/alterpages/medium/20150221_103705.jpg)
![Turn 2](https://i0.wp.com/vguk.altervista.org/alterpages/medium/20150221_105944.jpg)
![Turn 3](https://i0.wp.com/vguk.altervista.org/alterpages/medium/20150221_111934.jpg)
![Turn 4](https://i0.wp.com/vguk.altervista.org/alterpages/medium/20150221_112824.jpg)
![Turn 5](https://i0.wp.com/vguk.altervista.org/alterpages/medium/20150221_114613.jpg)
![Turn 6](https://i0.wp.com/vguk.altervista.org/alterpages/medium/20150221_121534.jpg)
![Turn 7](https://i0.wp.com/vguk.altervista.org/alterpages/medium/20150221_122715.jpg)
![Turn 8](https://i0.wp.com/vguk.altervista.org/alterpages/medium/20150221_123627.jpg)
Turn 9 – The Crow drifted forward managing to stay on the board as the TIEs swung away and back into formation. The 6th out of 7 hyperspace coordinates was plotted but it was too late. The next turn would see her fly out of the combat zone.
Conclusion
StormBolter gave an excellent demonstration of formation flying whilst Gallanteer’s usual unlucky dice throwing meant that he didn’t manage to kill a single enemy even with some focussed fire in turn 1 and 4. Also forgetting to use Jan’s ability to add an extra attack dice in the first turn probably didn’t help! But the big winner was Colonel Vessery and his Ion Cannon which hampered the Rebels and eventually won the game.
From a story point of view, it went to the wire, with Jan just needing a single last coordinate to make the jump and escape so it couldn’t have been much tighter!
Result
Campaign Score: Gallanteer (Rebels) 0 – STORM_BOLTER (Empire) 2