Author Archives: Stormbolter

The Battle of Waterloo (part 1)

Introduction

On the 18th of June, 1815, two men faced-off in a muddy field in Belgium. Wellington, with his British and Allied army, and Napoleon with his French Imperial Guard. One decisive battle could end twenty years of bloody conflict on the continent.

It was a showdown between two of history’s military giants. They were the same age, formidable strategists, with a string of victories behind them. At Waterloo, the outcome hung in the balance and the victor would determine the fate of Europe.


Game Setup

Played between October 2012 – January 2013 and fought using 15mm miniatures using Shako II rule set on a 15 foot table.

The terrain was modelled on the map below. Every unit that was present at the battle (as best as our research allowed) was represented using the Shako basing system of 9 figures to an infantry battalion, 6 figures to a cavalry regiment and 1 gun model representing a battery. There were about 4000 miniatures used in the game from our own collections. Most battalions are fairly accurately represented in terms of uniform and facings. Orders are given at Division level with Aides being required to deliver orders from the CinC or the Corps Commander. CinC has 3 Aides and each Corps Commander 1.

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  Order of Battle

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The Allied Army

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The French Army

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The Prussian Army


 The Battle Begins

The two armies were organised and positioned as accurately as possible to their historical situation.

The game started at 11am using 15 minute turns. The Prussians would arrive randomly on the east edge of the board. Prussian IV Corps would start to arrive at 1pm, I Corps at 2pm and II Corps at 3pm.

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View of battlefield starting positions from the east. The French are positioned along the ridge line on the left and the Allies on the right. Frischermont is at the bottom right, with Papelotte just above. La Haye Sainte is towards the top centre of the picture with La Belle Alliance opposite on the left. Hougoumont is at the far top of the picture.

waterloo7The opposite view from the west with Hougoumont in the foreground. The Allies stretch out along the crest on the left and the massed French on the right. The farmhouse of La Hate Saint is centre left. La Belle Alliance is hidden behind the trees centre right.

 


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The French I Corps as seen from the Frischermont Chateau on the hill and the villages of Smohain, La Haye and Papelotte. These villages form the far left of the Allied position. The River Ohain was swollen by rain over the preceding days.

waterloo9This picture shows the town of Plancenoit behind the French right. The right wing of the French army consisting of d’Erlon’s I Corps stretched across the ridge supported by Kellermanns III Cavalry Reserve Corps and Milhauds IV Cavalry Corps. VI Corps and the Guard are visible as the mass of troops positioned behind La Belle Alliance.

waterloo10Napoleon is positioned next to La Belle Alliance with Lobau’s VI Corps and the massed ranks of his guard positioned behind them. Le Haye Saint is visible in the distance with the Allied lines stretching out to either side.


waterloo11French view of Hougoumont on their left flank. General Reille commanding the II Corps (on the far left of the picture) orders the advance. General L’Heritiers elite heavy cavalry provide support, Dragoons in front the famous Cuirassiers behind.

Note that the red ident on the back of the Cuirassiers stands are red. This signifies an MR of 5/2 rather than the usual 6/2. We downgraded a lot of the French heavy cavalry as it wasn’t as well mounted as it had been at its pomp (prior to The Russian Campaign). The French cavalry was still a very impressive force and totally outclassed the mostly light cavalry on the Allied side.


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Wellington’s view of the Allied left. Wellington is positioned in the bottom right corner just behind La Haye Saint. Lieutenant General Sir Thomas Picton is in the centre of the picture commanding the 5th Division. The 1st Battalion 95th Rifles can be seen on the right flank of the line behind the crest line with the Cameron Highlanders to their left. The 2nd Netherland Division started the game in front of the crest line.

waterloo13Wellington’s view of the right side of the battlefield. Wellington is positioned sitting on Copenhagen with his staff under the elm tree.

 

 


 ….let battle commence! (to follow soon!)

X-Wing Storage

stormbolter

One of the downsides of the X-Wing Miniatures game is because the basic game is quite small, you’ll soon want to make use of the various expansions – i.e. additional ships.  Given the starter set comes with 3 ships and the rules/templates/counters etc. there really isn’t room in there for your growing squadrons.  That ultimately leads to needing to find an alternative solution, and there are a number of them out there. Continue reading

The Galactic M25….

authorsstormbolterA couple of weeks ago, Gallanteer and I had a bit of an X-Wing weekend-gameathon which was very enjoyable (Gallanteer is the handsome one on the right, while I was on the left pulling my angry face…….)  The final game we had was a bit of a test – on my newly finished 6’x3′ gaming table, how would the game mechanics stand up to a 300pts-a-side straight forward Imperials vs Rebels fight?  In most of the games we’ve played on 3’x3′, each player has 3-4 ships max – this time, I think I had 15.  How would we fare with such a large number of ships (oh, and the Tantive IV on the board as well as scenery)? Continue reading

Fly Me To The Moon (But Please Don’t Eat Me)……

stormbolterSo, after 2 days solidly playing X-Wing Miniatures Game (phew!), well that and a bit of garden fence repair – okay – so I’m going to digress here momentarily.  The recent winds blew down one of our fence panels and the old fence post.  I have finally got round to replacing it, only to find that the fence post was concreted into the ground with enough material to build a helipad on. And not just any old stuff.  It’s clearly special anti-smash-and-replace-it concrete designed for the construction of military bunkers.  I will get it out of course, but it’s gonna take far longer than a garden fence repair should (and before you ask, no I didn’t put it in in the first place!).  Ok, rant over, feeling better now!

So anyway, after 2 days of X-Wing, I thought I better add another 40K post.  This time, I’ve posted a picture of a new favourite Tyranid in my army – the Winged Hive Tyrant (or Flyrant as it is affectionately known, if  ‘affection’ is the right word for such a hideous creation!!!).

flyrant(small)

I think this model is superb though  I’m a bit conflicted on this with Games Workshop at the moment.  There is no doubting the standard and quality of their plastic miniatures (don’t get me started on the so-called “Finecast” resin models that were anything but) but come on guys, you’ve really go to do something about the price!   There are some fantastic new miniatures companies springing up – you only have to look at the offerings advertised by companies such as Wayland Games to see that.  Games Workshop – you’ve got some work to do guys on your business model, oh that and play testing your rulesets more thoroughly.

Wow, I’m really on one tonight.  Gallanteer and I have been HUGE fans of 40K for over 25 years and think that GW have done a fantastic job creating this amazing universe.  But from what I read, folks are starting to rebel, and GW are going to have to work hard to retain their loyal fans (myself and Gallanteer included) and continue to inspire new generations of gamers.

flyrant(2)(small)So, the Flyrant.  I did a conversion a few years back of an old-style metal Tyrant with a pair of Gargoyle wings grafted onto its back with ‘Greenstuff’.  It was pretty basic but I was proud of it!  looking back, it had no more chance of flying than a bluebottle trying to lift a house brick.  The new model is frankly amazing, and pretty awesome in battle to boot.  I painted this one up over Christmas ’14, to match the rest of my ‘Nid army and really enjoyed it.  It certainly looks pretty (again perhaps not the right word!) but not sure how it will perform on the battlefield with those enormous wings.  6″ tall (150mm) and with a wingspan of nearly a foot (300mm) claw-to-claw, surely it won’t get in the way of any scenery!!!

It’s not a particularly complex model to paint, nor do I use particularly difficult techniques.  It’s mostly a combination of dry-brushing and washes, but I try to take a lot of time where there are details to paint accurately.  I also spend a reasonable time on the base to make sure it looks really neat.

Next time – meet the Trygon……

Is That A Twin Ion Engine In Your Pocket Or Are You Just Pleased To See Me?

stormbolterSo, after a MAMMOTH X-Wing gaming weekend with Gallanteer (no less than 6 individual games and a taster game of Armada), I’ve finally got round to taking a picture of my Imperial Fleet in all its twin ion engined glory……

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The Imperial Navy

After a few games now, I can safely say that I’m definitely starting to have some favourite ships and formations…..

IMG_0706The first, has to be the awesome Tie Interceptor.  These little guys pack plenty of punch with 3 attacks standard, and are very agile with 3 defence – give them boost or an evade action, and they’re pretty hard to hit.  Of course with no shields once the Rebel Scum do get a bearing on you you’re going to take a beating, but the 3 hull points last reasonably well.  For the points they cost I always take a couple.  When the overall game size allows, Baron Fel (probably the best pilot in the game) with the “Push the Limit” upgrade is a fearsome opponent.  From the “Imperial Aces” expansion, you can’t go far wrong with the two named Imperial Guard pilots, resplendent in their unique paint job (everyone knows that red ‘uns go faster!!) – at range 2-3 Kir Kanos allows you to spend an evade token to ADD 1 hit result to your roll (ie. basically turn a possible evade into a guaranteed hit!).  That little beauty has wiped the smile of Gallanteer’s face on more than one occasion!!!!

IMG_0718Then there’s the Decimator.  The jury was out for me with this large ship – pretty expensive and just looked like it would be a fire magnet (I mostly bought it because I liked the model!).   However, over the weekend I’ve grown to love it.  Played right, it is one supremely survivable (4 shields and 12 hull despite a zero basic defence) and surprisingly agile beast with a serious amount of firepower.  Gallanteer  and I played the standard mission that comes with the Decimator over the weekend, and it was great fun.  Why I hear you ask? Good question because I’m about to tell you.  Rear Admiral Chiraneau (good luck pronouncing that) attacking at range 1-2 allows you to change a focus dice result to a critical hit.  Couple that with a target lock action and 4 attacks at range 1, you get to re-roll misses after your first roll and then if you get a focus result you can turn it straight into a critical hit!!!  it was very rare I had less than 3 hits each attack.  As if that wasn’t enough, the icing on the cake is to take “Ruthlessnessness” which when you hit a target, another ship within range 1 of the target suffers 1 damage automatically.  Of course that can end up being one of your own ships, but not usually.  its rare to be fighting against only a single enemy ship that doesn’t have backup nearby, but if you do, just keep your other ships at a distance.

tieswarmAnd finally for now, lets pay homage to the humble Tie Fighter “Swarm”.  Starting at a mere 12 points each, you can take dozens of Academy Pilots in even a 100 point game (ok, so that’s a bit of an exaggeration, but 8 with a bit of upgrading is still pretty sweet!).  These guys are pretty weedy with no shields and only 2 attacks, but they still have 3 defence.  I tend to always give them an evade action, unless I need the odd barrel roll.  What they lack in firepower, they make up for in numbers, and as long as you bring enough to bear, they can do some serious damage (you’ve seen ants swarming right?).  Plus, it’s great to wipe the smile off your opponent’s face when you fresh-from-high-school green-round-the-gills pilot gets 2 hits that he fails to evade!

A word of warning.  Swarms can be very effective and great fun to play, but you have to practice your formation flying.  I mean seriously.  It’s very easy to get split up and then you’re dead meat once the swarm is fragmented and individuals can be picked off.  it’s worth practicing (a lot) with how combinations of bank and turn manoeuvres end-up – it still manages to surprise me on the final positioning, and you don’t want to be bumping all the time.  That removes your actions and those evade actions are vital to keep you alive long enough to cause any return damage.  Academy Pilots always shoot last, so it’s no good getting into a great position only to be wiped out before you fire a shot!

Anyway, enough rambling.  Next blog will be the write up of the Seeds of Hope Campaign Battle III that we fought over the weekend.  The working title is “Tactically Tackling the Tenacious but Tentative Tantive”, but not sure that amount of hyperbole is even legal so it might well change!  Bye for now…….